cgame progress: physics, gui, in-game editor, paper, poster

It's been a while since I last posted about cgame. I've since turned cgame into my independent work project for college, and made a lot of progress on it. It now has a bunch of new features including physics, GUI and an in-game editor. You can change properties and re-write scripts with real-time feedback while the game is running. Here's a picture:

And here's a video of me making a space shooter prototype with it in an hour:

For more information about the philosophy behind it you can check out the paper I wrote on it (we have to write one for independent work projects). I also made a poster for a poster presentation session we had.

Also, the source code is available on GitHub here.